The scenario compendium is here !

Hello Agents!

The “At Shadow's Glory” scenario collection is finally available as a PDF in your Backerkit loot box!

Inside you'll find :

- 4 new pre-made characters, including two non-humans - Kaznir the dwarf Jagan and Ledaran the elf Khaly.

- 4 hunts for your agents: time trials, branching scenarios & Echo's awakening!

- And a ton of secrets about the Systerin Empire!

Each scenario comes with game aids and a clear description to help you get to grips with the game.


Estimated playing time?

The Feast of Ashes: 10 to 15 hours

The Price of Freedom: 20 to 50 hours (Yes it's a mini campaign!)

Those Who Go Unloved: 10 to 15 hours

An Ordinary Hunt: 4 hours

We wish you a successful Hunt Agents, and don't hesitate to share your feedback or ask for help on our Discord (https://discord.gg/DdcyHfas)! 

Adrien

 

CENSORS OF THE SYSTERIN EMPIRE


Hierarchically below the Fate, the Censors choose the partners of imperial citizens immediately after their baptism of destiny. Reunited in couples, the children are anointed by the Censor using a chalice filled with black liquid, the same in which they will be immersed and dissolved upon their death. It is noteworthy that some citizens have no partner or may be forbidden to have a partner. Unicity and the Censors do not condemn any orientation, but if a citizen deviates from the one assigned to him, he suffers Stigmata.

While the Fate have the privilege of connecting to the Unicity Network, the Censors “feel its will” through the Moira gland. Invisible on the Fate, this organ grows to monstrous proportions in Censors, subjecting them to the entity's will. Whereas the Sage retains the free will necessary to interpret the network of Unicity, the Censors, permanently under its influence, lose their personality.

 The Censors are the “network made flesh” as inculcated by the cult of Unicity, cold and analytical they dispense their judgments and remind citizens of the law. Where the Fate reside in the majestic Towers of Destiny, only accessible during baptisms, the Censors dwell in the Pools of Unicity, open to all at all times.

 This proximity is relative though, as the basins are usually empty except during the second part of the Baptism of Destiny, considered a rather unpleasant formality. The Censors' obsessive logic and repulsive appearance make it difficult to connect with the public.
Ridiculed and caricatured as freaks, the Censors are nonetheless not without empathy and, by being attentive to both the people and the Unicity network, are veritable wells of wisdom.

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